DOUBLE-THINK

"I think people should give up their liberty for freedom."

Tactical Revolution

  • 3D Isometric Perspective, Turn-Based Tactical Strategic Game Mechanics
  • Shader Model 3.0, 2.0(w/Hardware Instancing Support) - DirectX 9.0 Custom Engine
    • Parallax Mapped Terrain, Real-Time Deformation for Explosion Craters
    • Realistic Ocean Water with Refraction and Reflection
    • High Performance Visibility Determination Engine
    • Normal Mapped Surfaces, Artist Driven Real-Time Glow
    • Uncanny Physics with AGEIA PhysX Support
  • 64bit (x64) and 32bit (x86) Versions will be Available
  • Dual Core / Multi Core / Multi-Processor, NUMA Aware
    • High-Performance Multithreaded Functional Design Model, Parallel Rendering, Scene, and Streaming.
    • Tangible Benefits that directly influence the overall framerate of the game.
    • Efficient usage of available processor time, each core will be utilized to the fullest extent to leverage all multithreaded benefits.
  • 2 Human Players build simple fully destructable forts at beginning of game.
  • For simplicity and usability, the Xbox 360 controller for Windows is being used in the design of game controls. The idea behind this is if you would like to hook up your computer to a TV and play with a friend it's really engaging and fun on the COUCH.
  • More emphasis on game play physics, whether it's building, destruction or rag dolls - it's all part of the FUN.
  • Each player controls one character to build artillery, mini guns, missile launchers, walls, etc.
  • Each player is a nuclear homicidal infant. Yes that's right, your gonna be a baby.
  • Exceptional Quality, and will be under the new "Games for Windows" Branding

MEDIA



Tactical Revolution from Carandiru on Vimeo.


WIP Screenshots (Updated 12/09/2007)


WIP Screenshots (Updated 09/24/2007)


WIP Screenshots (Updated 08/28/2007)

This game has Teen Content. Rated by TIGRS™
Strong Language
Intense Cartoon Violence
Intense Realistic Violence
Blood and Gore
Suggestive Themes
Mature Humor